Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, September 10, 2011

Pressure Anim & New iAnimate Character....new Video Tutorial on the way!!!


This is the animation I created for the "...from Planning to Polish..." video.  There are few things I can do to it but I am not going to touch it.  The purpose was to show how I go from start to end on this kind of shot.  I am going to be working on another video that will talk about the thought process behind going through the two extremes of acting in one shot; subtle and broad.  I am working out the details of how to discuss it as well as figuring out the exact type of animation that will help reinforce the ideas.  We talk about many things in the studio as animators and most of it comes from time and experience.  Thats probably the biggest benefit of working in production...having access to the different experiences of other animators and the things they have discovered through their journeys.  This video wont be as long but I plan on giving a lot of good information...

stay tuned...



This is another great rig created by Victor Vinyals for iAnimate.  I will be using this character for the new video.  I will post more information very soon!

Sunday, July 31, 2011

"..iLLs.." Rough Pencil Test



So...I finally got another animation desk and I vowed not to do any 3D animation at the house for a while.  I have been working on some character designs and I wanted to see if the designs held up.  This is a quick movement test, but I will have to do some more advanced ones before moving forward with the design.  I feel rejuvenated flipping the paper again!

Saturday, April 02, 2011

The Death of Mother Gothel.

Now that I am teaching my students are really developing their process and overall approach. I have spoken a lot to them about working in a fashion where they refine their poses. Stepped mode (this is where the software plays your animation back jumping from one pose to the next.) is the method I usually work in; not to be confused with pose to pose animation, but a way to create overall appeal to the work. The biggest part of this animation where Mother Gothel is running towards the mirror and goes crazy was done almost straight ahead. I planned out the poses I wanted to hit, but I felt to capture the energy I had to work through the physical aspects as quick as she was performing them.

This shot was really fun to animate and preparing for it was a good challenge. I had no representation for the cloth she was going to grab so I had to feel where her hands would be and keep them close as if they were holding that fabric...pretending it had some give as well as a bit of elasticity .

Keep grinding as usual guys!

-Jamaal





Thursday, January 15, 2009