Again my process always begins with thumbnails. I like to start with drawings since I can play with things a little bit faster. It is kind of like shooting reference because I get up and act out to the dialogue but without the camera rolling. I hit body postures and then exaggerate them on paper. I then shoot reference to look for interesting nuances that I can add within my performance. I am currently working on something that will hopefully be helpful to aspiring animators that gives a good sense on how feature quality animation is created from various perspectives.



These are just some sketches I did while waiting for Maya to do its thing.

