knowing where to push the face and body has been an ongoing process for me and it will probably continue for a while. I found that drawing has helped me more and more in CG animation. The biggest thing I have found to be helpful is pushing all areas of the body to make a powerful impact. It is really fun to go way beyond with extreme poses and it is challenging to find the right balance sometimes; especially when dealing with realistic looking characters. Finding landmarks has been around since animation started. Using areas of the face and body that can be distorted and taken back to their original position is a great tool. Anyway, I was just drawing a bunch of stuff thinking about what I need to work on tomorrow in my shot and this is one of the few things I sketched. I am actually animating Rapunzel at the moment so this was just a test since I cant really show any of my pre pro stuff from the movie.