I was going through old sketchbooks and notepads. Besides a bunch of stories and character designs I found something I had no idea how to create at the time. My first job in the 3D animation world was at a start up game studio. I was thrown into the lead animator roll after a few weeks and it was a true learning experience. I had no clue how to create an animation pipeline that would be effective for getting us from the beginning of the game to the end. The pipeline had to show the back and forth between the different departments and not just what the animators output. I wanted to post this because it is kind of a release to see that I could do this. I really appreciate John Sicat (EA Creative Director now!) for giving me the chance to prove myself. We have been good friends since then. You can do anything I guess when the pressure is on you to perform. Like Al Pacino said in Devils Advocate, "...pressure changes everything....some people focus..others fold"
stay focused in the new year!